Autodesk Maya 2020: Basics Guide

By: Kelly L MurdockContributor(s): MURDOCK (Kelly L)Material type: TextTextLanguage: English Publisher: SDC Publications 2020Description: 545 p. PB 27x21 cmISBN: 9781630572556Subject(s): Autodesk | 2020 | NURBS | MEL ScriptingDDC classification: 006.696 Summary: Written by a renowned author and 3D artist Autodesk Maya 2020 Basics Guide is designed to give new users a solid understanding of the fundamental skills needed to create beautiful 3D models and stunning animations with Autodesk Maya. Using clear and easy to follow instructions this book will guide you through learning all the major features of Maya. The text is complemented by video instruction. Each chapter has a corresponding video tutorial that introduces you to the topics and allows you to watch and learn how functions are performed in a way that a text alone cannot do. Autodesk Maya 2020 Basics Guide makes no assumptions about your previous experience with Autodesk Maya. It begins by helping you get comfortable with the user interface and navigating scenes before moving into modeling, texturing, lighting, animating, rendering and more. Additionally, more advanced features such as character rigging, skinning, animating with dynamics and MEL scripting are also introduced. About Autodesk Maya: Maya is a program, created by Autodesk, used to model, animate, and render 3D scenes. 3D scenes created with Maya have appeared in movies, television, advertisements, games, product visualizations, and on the Web. With Maya, you can create and animate your own 3D scenes and render them as still images or as animation sequences. Key Features: Designed for users completely new to 3D modeling and animation Covers the fundamentals of Autodesk Maya using easy to follow steps Includes video instruction to make learning Maya clear and easy Introduces you to the Maya interface, modeling, texturing, animating, visual effects and more Advanced topics such as character rigging, skinning, animating with dynamics and MEL scripting are also introduced. Teaches you how to use Maya to create stunning 3D models, stills and animations like a pro. What you'll learn: How to create models using curves, NURBS, Polygons and more How to assign materials and textures to make realistic-looking models How to use Paint Effects to paint on and quickly create complex 3D Models How to use lights, cameras, and depth of field to render captivating scenes How to use keyframes, motion paths and the Graph Editor to create animations How to use character rigging, skinning, and inverse kinematics to animate realistic movements How to add influence objects, skin weights and hair to a character for a more realistic look How to use dynamics to create fire, smoke, lightning, explosions, cloth and ocean effects How to enable raytracing, motion blur, and fog effects for increased realism How to render stills and animations using Maya Vector and Mental Ray for different looks How to use the Command Line and MEL Scripting to work faster
List(s) this item appears in: New Arrivals - May 2023 | New Arrivals - June 2023
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Item type Current location Collection Call number Status Date due Barcode Item holds
Book Book St Aloysius College (Autonomous)
Computer Applications & Animation 006.696 MURA (Browse shelf) Available 076473
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Written by a renowned author and 3D artist Autodesk Maya 2020 Basics Guide is designed to give new users a solid understanding of the fundamental skills needed to create beautiful 3D models and stunning animations with Autodesk Maya. Using clear and easy to follow instructions this book will guide you through learning all the major features of Maya. The text is complemented by video instruction. Each chapter has a corresponding video tutorial that introduces you to the topics and allows you to watch and learn how functions are performed in a way that a text alone cannot do.
Autodesk Maya 2020 Basics Guide makes no assumptions about your previous experience with Autodesk Maya. It begins by helping you get comfortable with the user interface and navigating scenes before moving into modeling, texturing, lighting, animating, rendering and more. Additionally, more advanced features such as character rigging, skinning, animating with dynamics and MEL scripting are also introduced.
About Autodesk Maya:
Maya is a program, created by Autodesk, used to model, animate, and render 3D scenes. 3D scenes created with Maya have appeared in movies, television, advertisements, games, product visualizations, and on the Web. With Maya, you can create and animate your own 3D scenes and render them as still images or as animation sequences.
Key Features:
Designed for users completely new to 3D modeling and animation
Covers the fundamentals of Autodesk Maya using easy to follow steps
Includes video instruction to make learning Maya clear and easy
Introduces you to the Maya interface, modeling, texturing, animating, visual effects and more
Advanced topics such as character rigging, skinning, animating with dynamics and MEL scripting are also introduced.
Teaches you how to use Maya to create stunning 3D models, stills and animations like a pro.
What you'll learn:
How to create models using curves, NURBS, Polygons and more
How to assign materials and textures to make realistic-looking models
How to use Paint Effects to paint on and quickly create complex 3D Models
How to use lights, cameras, and depth of field to render captivating scenes
How to use keyframes, motion paths and the Graph Editor to create animations
How to use character rigging, skinning, and inverse kinematics to animate realistic movements
How to add influence objects, skin weights and hair to a character for a more realistic look
How to use dynamics to create fire, smoke, lightning, explosions, cloth and ocean effects
How to enable raytracing, motion blur, and fog effects for increased realism
How to render stills and animations using Maya Vector and Mental Ray for different looks
How to use the Command Line and MEL Scripting to work faster

Table of Contents
1. Learning the Maya Interface
2. Controlling the View Panel
3. Working with Objects
4. Drawing and Editing Curves
5. Working with NURBS Surfaces
6. Creating and Editing Polygon Objects
7. Assigning Materials and Textures
8. Adding Paint Effects
9. Using Cameras and Lights
10. Animating with Keyframes
11. Working with Characters
12. Animating with Dynamics
13. Rendering a Scene
14. Using MEL Scripting

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