Blender Quick start Guide : 3D Modeling Animation and Render with Eevee in Blender 2.8

By: Allan BritoContributor(s): BRITO (Allan)Material type: TextTextLanguage: English Publisher: Mumbai Packt Publishing Ltd 2018Description: 182 p. PB 23x18 cmISBN: 9781789619478Subject(s): Blender | Eevee | 3DDDC classification: 006.696 Summary: Blender is an open source 3D creation software. With a long history and an enthusiastic community of users, it is the ideal choice for almost any kind of work with 3D modeling or animation task. However, if you’re new to this software, its power and ?exibility can sometimes be daunting, and that’s when you need this book!The book begins by introducing you to the all-new Blender 2.8 user interface. You'll discover the commonly used options and tools, such as navigating in 3D and selecting objects. The chapters will help you focus on using and manipulating one of the most important windows of the interface, the 3D View. You'll then learn to use essential tools for working with 3D modeling. To give your models the feel of real-world objects, you'll understand how to create materials and set up surfaces. The book will even demonstrate how to use physically based rendering (PBR) to craft realistic surfaces such as wood, stone, and metal. Next, you’ll work with Eevee, a new real-time render engine in Blender. You’ll get up to speed with everything from adding motion to objects to making use of Blender's impressive 3D animation features. Finally, you'll gain insights into creating scenes and organizing them for rendering, along with adding titles and effects with the built-in Blender tools.By the end of this book, you’ll be able to create 3Dmodels with textures and animations and render them in real-time using Eevee.What you will learn Manipulate and visualize your 3D objects in Blender Use polygon modeling tools such as extrude and loop cut Apply precision modeling tools like snapping and the 3D Cursor Create materials for Eevee and Cycles Render a scene with the Eevee real-time engine Use PBR textures to craft realistic surfaces such as wood with the Shader Editor Add motion and animation using keyframes Create animation loops using curves and modifiers Who this book is forThis book is for anyone who is just getting started with Blender. You will also find the book useful if you're an experienced 3D artist or hobbyist looking to get to grips with its features. Table of Contents 1.Using Blender 2.8 UI, Shading and Navigator Widget 2.3D Modeling and Real-Time Rendering in Eevee 3.The New 3D Cursor and Modeling Options 4.Using Real-Time Materials in Eevee 5.Real-Time Textures for Eevee 6.Lights and Real-Time Rendering with Blender Eevee 7.Animate Everything in Blender 2.8! 8.Editing Animations in Blender 2.8
List(s) this item appears in: New Arrivals - May 2023 | New Arrivals - June 2023
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Blender is an open source 3D creation software. With a long history and an enthusiastic community of users, it is the ideal choice for almost any kind of work with 3D modeling or animation task. However, if you’re new to this software, its power and ?exibility can sometimes be daunting, and that’s when you need this book!The book begins by introducing you to the all-new Blender 2.8 user interface. You'll discover the commonly used options and tools, such as navigating in 3D and selecting objects. The chapters will help you focus on using and manipulating one of the most important windows of the interface, the 3D View. You'll then learn to use essential tools for working with 3D modeling. To give your models the feel of real-world objects, you'll understand how to create materials and set up surfaces. The book will even demonstrate how to use physically based rendering (PBR) to craft realistic surfaces such as wood, stone, and metal. Next, you’ll work with Eevee, a new real-time render engine in Blender. You’ll get up to speed with everything from adding motion to objects to making use of Blender's impressive 3D animation features. Finally, you'll gain insights into creating scenes and organizing them for rendering, along with adding titles and effects with the built-in Blender tools.By the end of this book, you’ll be able to create 3Dmodels with textures and animations and render them in real-time using Eevee.What you will learn
Manipulate and visualize your 3D objects in Blender
Use polygon modeling tools such as extrude and loop cut
Apply precision modeling tools like snapping and the 3D Cursor
Create materials for Eevee and Cycles
Render a scene with the Eevee real-time engine
Use PBR textures to craft realistic surfaces such as wood with the Shader Editor
Add motion and animation using keyframes
Create animation loops using curves and modifiers
Who this book is forThis book is for anyone who is just getting started with Blender. You will also find the book useful if you're an experienced 3D artist or hobbyist looking to get to grips with its features.
Table of Contents
1.Using Blender 2.8 UI, Shading and Navigator Widget
2.3D Modeling and Real-Time Rendering in Eevee
3.The New 3D Cursor and Modeling Options
4.Using Real-Time Materials in Eevee
5.Real-Time Textures for Eevee
6.Lights and Real-Time Rendering with Blender Eevee
7.Animate Everything in Blender 2.8!
8.Editing Animations in Blender 2.8

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