000 | 03218nam a22005295i 4500 | ||
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001 | ssj0002208397 | ||
003 | WaSeSS | ||
005 | 20230425152608.0 | ||
006 | m d | ||
007 | cr n | ||
008 | 190626s2019 xxu| o |||| 0|eng d | ||
020 | _a9781484248676 | ||
024 | 7 |
_a10.1007/978-1-4842-4868-3 _2doi |
|
040 |
_dWaSeSS _cAIMIT LIBRARY |
||
050 | 4 | _aQA76.8.M3 | |
050 | 4 | _aQA76.774.I67 | |
072 | 7 |
_aUMQ _2bicssc |
|
072 | 7 |
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|
072 | 7 |
_aUMQ _2thema |
|
072 | 7 |
_aULH _2thema |
|
082 | 0 | 4 |
_a621.3821 _25 _bKACS |
092 | _aEBOOK | ||
100 | 1 |
_aKaczmarek, Stefan _992836 |
|
245 | 1 | 0 |
_aSwift 5 for Absolute Beginners : _bLearn to develop apps for iOS / _cby Stefan Kaczmarek, Brad Lees and Gary Bennett. |
250 | _a5th ed. | ||
260 |
_aBerkeley, CA : _bApress : _bImprint: Apress, _c2019. |
||
300 |
_axxi, 360 p. 272 illus. _bPB : _c25.5 cm |
||
347 |
_atext file _bPDF _2rda |
||
505 | 0 | _aCh. 1: Becoming a Great iOS Developer -- Ch. 2: Programming Basics -- Ch. 3: It's All About the Data -- Ch. 4: Making Decisions, Program Flow, and App Design -- Ch. 5: Object-Oriented Programming with Swift -- Ch. 6: Learning Swift and Xcode -- Ch. 7: Swift Classes, Objects, and Methods -- Ch. 8: Programming Basics in Swift -- Ch. 9: Comparing Data -- Ch. 10: Creating User Interfaces -- Ch. 11: Storing Information -- Ch. 12: Protocols and Delegates -- Ch. 13: Introducing the Xcode Debugger -- Ch. 14: A Swift iPhone App -- Ch. 15: Apple Watch and WatchKit. | |
506 | _aRequires an SPL library card. | ||
520 | _aStay motivated and overcome obstacles while learning to use Swift Playgrounds and Xcode 10.2 to become a great iOS developer. This book, fully updated for Swift 5, is perfect for those with no programming background, those with some programming experience but no object-oriented experience, or those that have a great idea for an app but haven't programmed since school. Many people have a difficult time believing they can learn to write iOS apps. Swift 5 for Absolute Beginners will show you how to do so. You'll learn Object-Oriented Programming (OOP) and be introduced to User Interface (UI) design following Apple's Human Interface Guidelines (HIG) using storyboards and the Model-View-Controller (MVC) pattern before moving on to write your own iPhone and Apple Watch apps from scratch. | ||
538 | _aMode of access: World Wide Web. | ||
650 | 0 |
_aApple computer _992837 |
|
650 | 0 |
_aProgramming languages _992838 |
|
650 | 0 |
_aComputer programming _992839 |
|
655 | 7 |
_aElectronic books. _2local _992840 |
|
700 | 1 |
_aLees, Brad _992841 |
|
700 | 1 |
_aBennett, Gary _992842 |
|
710 | 2 |
_aSpringerLink (Online service) _992843 |
|
710 | 2 |
_aO'Reilly (Firm) _992844 |
|
710 | 2 | 0 |
_aSerials Solutions _992845 |
773 | 0 | _tSpringer eBooks | |
856 | 4 | 0 |
_yView this electronic item in O'Reilly Online Learning: Academic/Public Library Edition. _uhttps://ezproxy.spl.org/login?url=https://learning.oreilly.com/library/view/~/9781484248683/?ar _zAn e-book available through full-text database. |
942 |
_2ddc _cBK _e5th _k621.3821 KACS |
||
999 |
_c227271 _d227271 |
||
999 | _b03661792 |