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Blender 3D Basics Beginners guide : A Quick and easy to use guide to create 3D modeling and animation using Blender 2.7

By: Contributor(s): Material type: TextTextLanguage: English Publication details: Mumbai Packt Publishing 2014Edition: 2Description: 502 p. PB 23x19 cmISBN:
  • 9781783984909
Subject(s): DDC classification:
  • 23 006.696 FISB
Summary: This book teaches you how to model a nautical scene, complete with boats and water, and then add materials, lighting, and animation. It demystifies the Blender interface and explains what each tool does so that you will be left with a thorough understanding of 3D. This book starts with an introduction to Blender and some background on the principles of animation, how they are applied to computer animation, and how these principles make animation better. Furthermore, the book helps you advance through various aspects of animation design such as modeling, lighting, camera work, and animation through the Blender interface with the help of several simple projects. Each project will help you practice what you have learned and do more advanced work in all areas. What You Will Learn Use the Blender user interface for building and animating projects Build objects using Box Modeling, Subdivision Surfaces, and NURBS Curves Create landscapes and trees with Blender's powerful procedural modeling plugins Use movie lighting theory to make your images pop Manipulate cameras for dramatic effect Make entertaining animations with keyframes and motion curves Connect graphics nodes to create stereo 3D animation from two separate image streams
List(s) this item appears in: New Arrivals - May 2023 | New Arrivals - June 2023
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Item type Current library Collection Call number Status Barcode
Reference Reference St Aloysius Library Reference Section Computer Applications & Animation 006.696 FISB (Browse shelf(Opens below)) Reference Book 076476
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This book teaches you how to model a nautical scene, complete with boats and water, and then add materials, lighting, and animation. It demystifies the Blender interface and explains what each tool does so that you will be left with a thorough understanding of 3D. This book starts with an introduction to Blender and some background on the principles of animation, how they are applied to computer animation, and how these principles make animation better. Furthermore, the book helps you advance through various aspects of animation design such as modeling, lighting, camera work, and animation through the Blender interface with the help of several simple projects. Each project will help you practice what you have learned and do more advanced work in all areas.

What You Will Learn

Use the Blender user interface for building and animating projects
Build objects using Box Modeling, Subdivision Surfaces, and NURBS Curves
Create landscapes and trees with Blender's powerful procedural modeling plugins
Use movie lighting theory to make your images pop
Manipulate cameras for dramatic effect
Make entertaining animations with keyframes and motion curves
Connect graphics nodes to create stereo 3D animation from two separate image streams

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