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Make your own python text adventure : guide to learning programming / by Phillip Johnson.

By: Material type: TextTextPublication details: London : Apress , 2021.Edition: 1st edDescription: xi,149 p. ; PB 24.5 cmContent type:
  • text
Media type:
  • computer
Carrier type:
  • online resource
ISBN:
  • 9781484232316
Subject(s): Additional physical formats: Print version:: Make your own Python text adventure : a guide to learning programming; Printed edition:: No title; Printed edition:: No title; Printed edition:: No titleDDC classification:
  • 005.1372 1 JOHP
Contents:
1. Getting Started -- 2. Your First Program -- 3. Listening to your User -- 4. Decisions -- 5. Functions -- 6. Lists -- 7. Loops -- 8. Objects -- 9. Exceptions -- 10. Intermezzo -- 11. Building Your World -- 12. Making the World More Interesting -- 13. Worldbuilding, part 2 -- 14. Econ 101 -- 15. Endgame -- 16. Appendix A: Homework Solutions -- 17. Appendix B: Common Errors.
Summary: Learn programming with Python by creating a text adventure. This book will teach you the fundamentals of programming, how to organize code, and some coding best practices. By the end of the book, you will have a working game that you can play or show off to friends. You will also be able to change the game and make it your own by writing a different story line, including new items, creating new characters, and more. Make your own Python Text Adventure offers a structured approach to learning Python that teaches the fundamentals of the language, while also guiding the development of the customizable game. The first half of the book introduces programming concepts and Python syntax by building the basic structure of the game. You'll also apply the new concepts in homework questions (with solutions if you get stuck!) that follow each chapter. The second half of the book will shift the focus to adding features to your game and making it more entertaining for the player. Python is often recommended as a first programming language for beginners, and for good reason. Whether you've just decided to learn programming or you've struggled before with vague tutorials, this book will help you get started.
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Holdings
Item type Current library Collection Call number Status Barcode
Book Book St Aloysius Institute of Management & Information Technology MCA 005.1372 JOHP (Browse shelf(Opens below)) Available MCA17059
Total holds: 0

1. Getting Started -- 2. Your First Program -- 3. Listening to your User -- 4. Decisions -- 5. Functions -- 6. Lists -- 7. Loops -- 8. Objects -- 9. Exceptions -- 10. Intermezzo -- 11. Building Your World -- 12. Making the World More Interesting -- 13. Worldbuilding, part 2 -- 14. Econ 101 -- 15. Endgame -- 16. Appendix A: Homework Solutions -- 17. Appendix B: Common Errors.

Learn programming with Python by creating a text adventure. This book will teach you the fundamentals of programming, how to organize code, and some coding best practices. By the end of the book, you will have a working game that you can play or show off to friends. You will also be able to change the game and make it your own by writing a different story line, including new items, creating new characters, and more. Make your own Python Text Adventure offers a structured approach to learning Python that teaches the fundamentals of the language, while also guiding the development of the customizable game. The first half of the book introduces programming concepts and Python syntax by building the basic structure of the game. You'll also apply the new concepts in homework questions (with solutions if you get stuck!) that follow each chapter. The second half of the book will shift the focus to adding features to your game and making it more entertaining for the player. Python is often recommended as a first programming language for beginners, and for good reason. Whether you've just decided to learn programming or you've struggled before with vague tutorials, this book will help you get started.

Description based on publisher-supplied MARC data.

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