Swift 5 for Absolute Beginners : Learn to develop apps for iOS / by Stefan Kaczmarek, Brad Lees and Gary Bennett.

By: Kaczmarek, StefanContributor(s): Lees, Brad | Bennett, Gary | SpringerLink (Online service) | O'Reilly (Firm) | Serials SolutionsMaterial type: TextTextPublisher: Berkeley, CA : Apress : Imprint: Apress, 2019Edition: 5th edDescription: xxi, 360 p. 272 illus. PB : 25.5 cmISBN: 9781484248676Subject(s): Apple computer | Programming languages | Computer programmingGenre/Form: Electronic books. DDC classification: 621.3821 LOC classification: QA76.8.M3QA76.774.I67Online resources: View this electronic item in O'Reilly Online Learning: Academic/Public Library Edition. An e-book available through full-text database.
Contents:
Ch. 1: Becoming a Great iOS Developer -- Ch. 2: Programming Basics -- Ch. 3: It's All About the Data -- Ch. 4: Making Decisions, Program Flow, and App Design -- Ch. 5: Object-Oriented Programming with Swift -- Ch. 6: Learning Swift and Xcode -- Ch. 7: Swift Classes, Objects, and Methods -- Ch. 8: Programming Basics in Swift -- Ch. 9: Comparing Data -- Ch. 10: Creating User Interfaces -- Ch. 11: Storing Information -- Ch. 12: Protocols and Delegates -- Ch. 13: Introducing the Xcode Debugger -- Ch. 14: A Swift iPhone App -- Ch. 15: Apple Watch and WatchKit.
In: Springer eBooksSummary: Stay motivated and overcome obstacles while learning to use Swift Playgrounds and Xcode 10.2 to become a great iOS developer. This book, fully updated for Swift 5, is perfect for those with no programming background, those with some programming experience but no object-oriented experience, or those that have a great idea for an app but haven't programmed since school. Many people have a difficult time believing they can learn to write iOS apps. Swift 5 for Absolute Beginners will show you how to do so. You'll learn Object-Oriented Programming (OOP) and be introduced to User Interface (UI) design following Apple's Human Interface Guidelines (HIG) using storyboards and the Model-View-Controller (MVC) pattern before moving on to write your own iPhone and Apple Watch apps from scratch.
List(s) this item appears in: AIMIT LIB-New Arrival April-2023 | AIMIT LIBRARY - New Arrivals
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Item type Current location Collection Call number Status Date due Barcode Item holds
Book Book St Aloysius Institute of Management & Information Technology
MCA 621.3821 KACS (Browse shelf) Available MCA17211
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Ch. 1: Becoming a Great iOS Developer -- Ch. 2: Programming Basics -- Ch. 3: It's All About the Data -- Ch. 4: Making Decisions, Program Flow, and App Design -- Ch. 5: Object-Oriented Programming with Swift -- Ch. 6: Learning Swift and Xcode -- Ch. 7: Swift Classes, Objects, and Methods -- Ch. 8: Programming Basics in Swift -- Ch. 9: Comparing Data -- Ch. 10: Creating User Interfaces -- Ch. 11: Storing Information -- Ch. 12: Protocols and Delegates -- Ch. 13: Introducing the Xcode Debugger -- Ch. 14: A Swift iPhone App -- Ch. 15: Apple Watch and WatchKit.

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Stay motivated and overcome obstacles while learning to use Swift Playgrounds and Xcode 10.2 to become a great iOS developer. This book, fully updated for Swift 5, is perfect for those with no programming background, those with some programming experience but no object-oriented experience, or those that have a great idea for an app but haven't programmed since school. Many people have a difficult time believing they can learn to write iOS apps. Swift 5 for Absolute Beginners will show you how to do so. You'll learn Object-Oriented Programming (OOP) and be introduced to User Interface (UI) design following Apple's Human Interface Guidelines (HIG) using storyboards and the Model-View-Controller (MVC) pattern before moving on to write your own iPhone and Apple Watch apps from scratch.

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