Timing for Animation:40th anniversary edition (Record no. 224912)

000 -LEADER
fixed length control field 05223nam a22002777a 4500
005 - DATE AND TIME OF LATEST TRANSACTION
control field 20230310110644.0
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION
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020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 9780367527754
040 ## - CATALOGING SOURCE
Transcribing agency AL
041 ## - LANGUAGE CODE
Language code of text/sound track or separate title English
082 ## - DEWEY DECIMAL CLASSIFICATION NUMBER
Edition number 23
Classification number 001.6443
Item number WHIT
100 ## - MAIN ENTRY--PERSONAL NAME
Personal name Harold Whitaker and others
100 ## - MAIN ENTRY--PERSONAL NAME
9 (RLIN) 74921
245 ## - TITLE STATEMENT
Title Timing for Animation:40th anniversary edition
250 ## - EDITION STATEMENT
Edition statement 3
260 ## - PUBLICATION, DISTRIBUTION, ETC.
Place of publication, distribution, etc. London
Name of publisher, distributor, etc. CRC Press
Date of publication, distribution, etc. 2021
300 ## - PHYSICAL DESCRIPTION
Extent xvii,166 p.
Other physical details PB
Dimensions 25x17 cm.
365 ## - TRADE PRICE
Price type code 4938
Price amount ₹3274.00
Currency code £42.99
Unit of pricing ₹4092.00
Price note 20%
Price effective from 17-10-2022
520 ## - SUMMARY, ETC.
Summary, etc. Timing for Animation has been one of the pillars of animation since it was first published in 1981. Now this 40th anniversary edition captures the focus of the original and enhances this new edition with fresh images, techniques, and advice from world-renowned animators. Not only does the text explore timing in traditional animation, but also timing in digital works.<br/>Vibrant illustrations and clear directions line the pages to help depict the various methods and procedures to bring your animation to life. Examples include timing for digital production, digital storyboarding in 2D, digital storyboarding in 3D, and the use of After Effects, as well as interactive games, television, animals, and more. Learn how animated scenes should be arranged in relation to each other, how much space should be used, and how long each drawing should be shown for maximum dramatic effect.<br/>All you need to breathe life into your animation is at your fingertips with Timing for Animation.<br/>Key Features:<br/>Fully revised and updated with modern examples and techniques<br/>Explores the fundamentals of timing, physics, and animation<br/>Perfect for the animation novice and the expert<br/>Get straight to the good stuff with simple, no-nonsense instruction on the key techniques like stretch and squash, animated cycles, overlapping, and anticipation.<br/>Trying to time weight, mood, and power can make or break an animation—get it right the first time with these tried and tested techniques.<br/><br/>
521 ## - TARGET AUDIENCE NOTE
Target audience note Table of Contents<br/><br/>Timing for Broadcast Media <br/>Timing for Full Animation . <br/>Timing in General <br/>What Is Good Timing? <br/>The Storyboard . .<br/>Traditional Storyboards . <br/>Digital Storyboarding . . . <br/>2D Storyboarding . .<br/>3D Storyboarding—Pre-Visualization . . <br/>Additional Storyboard Effects . . . . <br/>Responsibility of the Director . . . <br/>Directing for Interactive Games . . . . <br/>The Basic Unit of Time in Animation . . <br/>Timing for Television, Web-Based Programming<br/>Timing for Features . . . . . . .<br/>Slugging . . . . <br/>Bar Sheets . . <br/>Timing for a Hand-Drawn Film: Exposure Charts<br/>or Exposure Sheets . . .<br/>Timing for an Overseas Production . <br/>Timing for a 2D Digital Production . .<br/>Timing for a 3D Digital Production . . .<br/>Timing for an Actor-Based Program (Performance<br/>or Motion Capture) . . . <br/>Animation and Properties of Matter . .<br/>Movement and Caricature .<br/>Cause and Effect . . . . .<br/>Newton’s Laws of Motion .<br/>Objects Thrown Through the Air .<br/>Timing of Inanimate Objects . <br/>Rotating Objects . . .<br/>Irregular Inanimate Objects<br/>Animate Objects—Characters<br/>Force Transmitted Through a Flexible Joint <br/>Force Transmitted Through Jointed Limbs <br/>Spacing of Drawings—General Remarks .<br/>Spacing of Drawings . <br/>Timing a Slow Action .<br/>Timing a Fast Action . <br/>Getting Into and Out of Holds . <br/>Single Frames or Double Frames? Ones or Twos? . <br/>How Long to Hold? . . . <br/>Anticipation . . <br/>Follow Through . . . <br/>Overlapping Action . . . . . . . <br/>Timing an Oscillating Movement . . . . . . . <br/>Timing to Suggest Weight and Force—1 . <br/>Timing to Suggest Weight and Force—2 .<br/>Timing to Suggest Weight and Force—3 . <br/>Timing to Suggest Weight and Force—4 . <br/>Timing to Suggest Force: Repeat Action . .<br/>Character Reactions and “Takes” .<br/>Timing to Give a Feeling of Size . <br/><br/>Timing Cycles—How Long a Repeat? . .A Waving Flag . .Scenes with Multiple Characters .<br/>Effects Animation: Flames and Smoke . . .<br/>Water . <br/>Rain .<br/>Water Drops . <br/>Snow . . <br/>Explosions . . .<br/>3D Digital Effects .Repeat Movements of Inanimate Objects . <br/>Timing a Walk . . <br/>Types of Walk . . <br/>Spacing of Drawings in Perspective Animation . <br/>Timing Animals’ Movements: Horses . . <br/>Timing Animals’ Movements: Other Quadrupeds . .<br/>Timing an Animal’s Gallop . . .<br/>Bird Flight . . <br/>Drybrush (Speed Lines) and Motion Blur . <br/>Accentuating a Movement . .<br/>Strobing . . . . <br/>Fast Run Cycles . . . . .<br/>Characterization (Acting) . .<br/>The Use of Timing to Suggest Mood . . <br/>Synchronizing Animation to Speech . <br/>Lip-Sync—1 . <br/>Lip-Sync—2 . .<br/>Lip-Sync—3 . . .<br/>Timing and Music . . <br/>Animating for Interactive Games . <br/>Traditional Camera Movements<br/>3D Camera Moves .<br/>Peg Movements in Traditional Animation . <br/>Peg Movements in 3D Animation . <br/>Editing Animation . . . <br/>Editing for Feature Films . <br/>Editing for Television Episodes . <br/>Editing for Children’s Programming . <br/>Editing for Internet Programs <br/>Conclusion . 163<br/>Index . 164
650 ## - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name entry element Animation
9 (RLIN) 60230
650 ## - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name entry element Digital production
9 (RLIN) 60231
700 ## - ADDED ENTRY--PERSONAL NAME
Personal name WHITAKER (Harold)
9 (RLIN) 60232
700 ## - ADDED ENTRY--PERSONAL NAME
Personal name HALAS (John)
9 (RLIN) 60233
700 ## - ADDED ENTRY--PERSONAL NAME
Personal name SITO (Tom)
9 (RLIN) 60234
942 ## - ADDED ENTRY ELEMENTS (KOHA)
Source of classification or shelving scheme
Koha item type Book
Holdings
Withdrawn status Lost status Source of classification or shelving scheme Damaged status Not for loan Collection code Permanent Location Current Location Date acquired Source of acquisition Cost, normal purchase price Total Checkouts Full call number Barcode Date last seen Cost, replacement price Price effective from Koha item type
          Computer Applications & Animation St Aloysius College (Autonomous) St Aloysius College (Autonomous) 10/20/2022 Biblios Book Point Surathkal Mangalore 575014 3274.00   001.6443 WHIT 076132 10/22/2022 4092.00 10/22/2022 Book

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