MARC details
000 -LEADER |
fixed length control field |
03659nam a22005175i 4500 |
001 - CONTROL NUMBER |
control field |
ssj0002286655 |
003 - CONTROL NUMBER IDENTIFIER |
control field |
WaSeSS |
005 - DATE AND TIME OF LATEST TRANSACTION |
control field |
20220429103518.0 |
006 - FIXED-LENGTH DATA ELEMENTS--ADDITIONAL MATERIAL CHARACTERISTICS |
fixed length control field |
m d |
007 - PHYSICAL DESCRIPTION FIXED FIELD--GENERAL INFORMATION |
fixed length control field |
cr n |
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION |
fixed length control field |
200204s2020 xxu| o |||| 0|eng d |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER |
International Standard Book Number |
9781484256497 |
024 7# - OTHER STANDARD IDENTIFIER |
Standard number or code |
10.1007/978-1-4842-5650-3 |
Source of number or code |
doi |
040 ## - CATALOGING SOURCE |
Modifying agency |
WaSeSS |
Transcribing agency |
AIMIT LIBRARY |
050 #4 - LIBRARY OF CONGRESS CALL NUMBER |
Classification number |
TK7885-7895 |
072 #7 - SUBJECT CATEGORY CODE |
Subject category code |
UK |
Source |
bicssc |
072 #7 - SUBJECT CATEGORY CODE |
Subject category code |
COM067000 |
Source |
bisacsh |
072 #7 - SUBJECT CATEGORY CODE |
Subject category code |
UK |
Source |
thema |
082 04 - DEWEY DECIMAL CLASSIFICATION NUMBER |
Classification number |
794.8 |
Edition number |
1 |
Item number |
WATS |
092 ## - LOCALLY ASSIGNED DEWEY CALL NUMBER (OCLC) |
Classification number |
EBOOK |
999 ## - SYSTEM CONTROL NUMBERS (KOHA) |
Koha Dewey Subclass [OBSOLETE] |
03645140 |
100 1# - MAIN ENTRY--PERSONAL NAME |
Personal name |
Watkiss, Stewart. |
9 (RLIN) |
32888 |
245 10 - TITLE STATEMENT |
Title |
Beginning game programming with pygame zero : |
Remainder of title |
Coding interactive games on raspberry Pi using python / |
Statement of responsibility, etc. |
By Stewart Watkiss. |
250 ## - EDITION STATEMENT |
Edition statement |
1st ed. |
260 ## - PUBLICATION, DISTRIBUTION, ETC. |
Place of publication, distribution, etc. |
New York : |
Name of publisher, distributor, etc. |
Apress , |
Date of publication, distribution, etc. |
2022. |
300 ## - PHYSICAL DESCRIPTION |
Extent |
xx,348p. ; |
Dimensions |
23 cm. |
347 ## - DIGITAL FILE CHARACTERISTICS |
File type |
text file |
Encoding format |
PDF |
Source |
rda |
505 0# - FORMATTED CONTENTS NOTE |
Formatted contents note |
Chapter 1 - Creating Computer Games -- Chapter 2 - Getting Started with Python -- Chapter 3 - Pygame Zero -- Chapter 4 - Game Design.-Chapter 5 - Graphic Design -- Chapter 6 - Colors -- Chapter 7 - Tank Game Zero.-Chapter 8 - Sound -- Chapter 9 - Object-Orientated Programming.-Chapter 10 - Artificial Intelligence -- Chapter 11 - Improvements and Debugging -- Appendix A - Quick Reference -- Appendix B - More Information. |
506 ## - RESTRICTIONS ON ACCESS NOTE |
Terms governing access |
Requires an SPL library card. |
520 ## - SUMMARY, ETC. |
Summary, etc. |
Make fun games while learning to code. Focused on making games rather than teaching programming theory, in this book you're more likely to see code on how gravity affects a missiles trajectory instead of the most efficient way to search through data. Even then the code is kept simple as games should be about playability rather than complex physics. There are links to the official documentation when you need to lookup information that isn't included in the book. Start with a simple text based game to grasp the basics of programming in Python. Then moves on to creating simple graphical games in Pygame Zero. Not only will you learn object oriented programming to make it easier to make more complex games, you'll also work to create your own graphics and sounds. 3D graphics are a little complex. So we focus on 2D games, including spins on some classic boardgames and arcade games. All the games are designed to run on a Raspberry Pi. They will work on any Raspberry Pi, but will also work on any other computer that supports Python 3 along with Pygame Zero. The games you make will be playable and hopefully fun to play. And by the end of the book, you can step beyond the provided source code to develop your own unique games and programs. You will: Code in Python Generate sounds and graphics for 2D games Grasp object oriented programming with Pygame Zero . |
538 ## - SYSTEM DETAILS NOTE |
System details note |
Mode of access: World Wide Web. |
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name entry element |
Computer input-output equipment |
9 (RLIN) |
32889 |
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name entry element |
Python (Computer program language) |
9 (RLIN) |
32890 |
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name entry element |
Graphic design |
9 (RLIN) |
32891 |
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name entry element |
Improvements and debugging |
9 (RLIN) |
32892 |
655 #7 - INDEX TERM--GENRE/FORM |
Genre/form data or focus term |
Electronic books. |
Source of term |
local |
9 (RLIN) |
32893 |
710 2# - ADDED ENTRY--CORPORATE NAME |
Corporate name or jurisdiction name as entry element |
SpringerLink (Online service) |
9 (RLIN) |
32894 |
710 2# - ADDED ENTRY--CORPORATE NAME |
Corporate name or jurisdiction name as entry element |
O'Reilly (Firm) |
9 (RLIN) |
32895 |
710 20 - ADDED ENTRY--CORPORATE NAME |
Corporate name or jurisdiction name as entry element |
Serials Solutions |
9 (RLIN) |
32896 |
773 0# - HOST ITEM ENTRY |
Title |
Springer eBooks |
776 08 - ADDITIONAL PHYSICAL FORM ENTRY |
Relationship information |
Printed edition: |
International Standard Book Number |
9781484256497 |
776 08 - ADDITIONAL PHYSICAL FORM ENTRY |
Relationship information |
Printed edition: |
International Standard Book Number |
9781484256510 |
856 40 - ELECTRONIC LOCATION AND ACCESS |
Link text |
View this electronic item in O'Reilly Online Learning: Academic/Public Library Edition. |
Uniform Resource Identifier |
<a href="https://ezproxy.spl.org/login?url=https://learning.oreilly.com/library/view/~/9781484256503/?ar">https://ezproxy.spl.org/login?url=https://learning.oreilly.com/library/view/~/9781484256503/?ar</a> |
Public note |
An e-book available through full-text database. |
942 ## - ADDED ENTRY ELEMENTS (KOHA) |
Source of classification or shelving scheme |
Dewey Decimal Classification |
Koha item type |
Book |
Edition |
1st |
Call number prefix |
794.8 WATS |