MARC details
000 -LEADER |
fixed length control field |
03327cam a22004815i 4500 |
001 - CONTROL NUMBER |
control field |
21660720 |
003 - CONTROL NUMBER IDENTIFIER |
control field |
OSt |
005 - DATE AND TIME OF LATEST TRANSACTION |
control field |
20220425112418.0 |
006 - FIXED-LENGTH DATA ELEMENTS--ADDITIONAL MATERIAL CHARACTERISTICS |
fixed length control field |
m |o d | |
007 - PHYSICAL DESCRIPTION FIXED FIELD--GENERAL INFORMATION |
fixed length control field |
cr ||||||||||| |
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION |
fixed length control field |
171207s2017 xxu|||| o |||| 0|eng |
010 ## - LIBRARY OF CONGRESS CONTROL NUMBER |
LC control number |
2019737314 |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER |
International Standard Book Number |
9781484232514 |
024 7# - OTHER STANDARD IDENTIFIER |
Standard number or code |
10.1007/978-1-4842-3252-1 |
Source of number or code |
doi |
035 ## - SYSTEM CONTROL NUMBER |
System control number |
(DE-He213)978-1-4842-3252-1 |
040 ## - CATALOGING SOURCE |
Original cataloging agency |
DLC |
Language of cataloging |
eng |
Description conventions |
pn |
-- |
rda |
Transcribing agency |
DLC |
072 #7 - SUBJECT CATEGORY CODE |
Subject category code |
UMW |
Source |
bicssc |
072 #7 - SUBJECT CATEGORY CODE |
Subject category code |
COM060160 |
Source |
bisacsh |
072 #7 - SUBJECT CATEGORY CODE |
Subject category code |
UMW |
Source |
thema |
082 04 - DEWEY DECIMAL CLASSIFICATION NUMBER |
Classification number |
004.607 |
Edition number |
1 |
Item number |
STUG |
100 1# - MAIN ENTRY--PERSONAL NAME |
Personal name |
Stuart, Graeme. |
Relator term |
author. |
9 (RLIN) |
31483 |
245 10 - TITLE STATEMENT |
Title |
Introducing javascript game development : |
Remainder of title |
build a 2D game from the ground up / |
Statement of responsibility, etc. |
By Graeme Stuart. |
250 ## - EDITION STATEMENT |
Edition statement |
1st ed. |
260 ## - PUBLICATION, DISTRIBUTION, ETC. |
Place of publication, distribution, etc. |
New York : |
Name of publisher, distributor, etc. |
Apress , |
Date of publication, distribution, etc. |
2020. |
264 #1 - PRODUCTION, PUBLICATION, DISTRIBUTION, MANUFACTURE, AND COPYRIGHT NOTICE |
Place of production, publication, distribution, manufacture |
Berkeley, CA : |
Name of producer, publisher, distributor, manufacturer |
Apress : |
-- |
Imprint: Apress, |
Date of production, publication, distribution, manufacture, or copyright notice |
2017. |
300 ## - PHYSICAL DESCRIPTION |
Extent |
xi,209p. ; |
Dimensions |
23 cm. |
336 ## - CONTENT TYPE |
Content type term |
text |
Content type code |
txt |
Source |
rdacontent |
337 ## - MEDIA TYPE |
Media type term |
computer |
Media type code |
c |
Source |
rdamedia |
338 ## - CARRIER TYPE |
Carrier type term |
online resource |
Carrier type code |
cr |
Source |
rdacarrier |
347 ## - DIGITAL FILE CHARACTERISTICS |
File type |
text file |
Encoding format |
PDF |
Source |
rda |
505 0# - FORMATTED CONTENTS NOTE |
Formatted contents note |
Section 1. Drawing -- 1. HTML5 and the Canvas Element -- 2. Understand Paths -- 3. Drawing to a Design -- 4. Drawing a Spaceship -- 5. Drawing an Asteroid -- Section 2. Animation -- 6. Basic Animation -- 7. Animating Asteroids -- 8. Practicing Objects -- 9. Inheritance -- Section 3. Building the Game -- 10. Simple Keyboard Interaction -- 11. Controlling the Ship -- 12. Collision Detection -- 13. Death or Glory.. |
520 ## - SUMMARY, ETC. |
Summary, etc. |
Learn to build a fully-functional 2D game inspired by the 1979 Atari classic, Asteroids, using just HTML5, CSS and JavaScript. Developing games has never been easier than it is now. New web technology allows even beginner developers to turn their hand to game development. Developed from an undergraduate course module, Introducing JavaScript Game Development teaches each new technology as it is introduced so can be followed by enthusiastic beginners as well as intermediate coders. You will learn how to work with HTML5 and the canvas element, how to understand paths, how to draw to a design and create your spaceship and asteroids. You'll then move on to animating your game, and finally building. You will work step-by-step through the game design process, starting with only what is necessary to complete each step, and refactoring the code as necessary along the way, reflecting the natural progression that code follows in the real world. Each chapter is designed to take your code base to the next level and to add to your skills. After completing the examples in this book you will have the tools necessary to build your own, high-quality games. Make the process of creating object-oriented 2D games more fun and more productive and get started on your game development journey. . |
588 ## - SOURCE OF DESCRIPTION NOTE |
Source of description note |
Description based on publisher-supplied MARC data. |
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name entry element |
Computer programming. |
9 (RLIN) |
31484 |
650 14 - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name entry element |
Web Development. |
Authority record control number or standard number |
https://scigraph.springernature.com/ontologies/product-market-codes/I29050 |
9 (RLIN) |
31485 |
650 14 - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name entry element |
Animation |
9 (RLIN) |
31486 |
650 14 - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name entry element |
Collesion detection |
9 (RLIN) |
31487 |
776 08 - ADDITIONAL PHYSICAL FORM ENTRY |
Relationship information |
Printed edition: |
International Standard Book Number |
9781484232514 |
776 08 - ADDITIONAL PHYSICAL FORM ENTRY |
Relationship information |
Printed edition: |
International Standard Book Number |
9781484232538 |
776 08 - ADDITIONAL PHYSICAL FORM ENTRY |
Relationship information |
Printed edition: |
International Standard Book Number |
9781484256817 |
906 ## - LOCAL DATA ELEMENT F, LDF (RLIN) |
a |
0 |
b |
ibc |
c |
origres |
d |
u |
e |
ncip |
f |
20 |
g |
y-gencatlg |
942 ## - ADDED ENTRY ELEMENTS (KOHA) |
Source of classification or shelving scheme |
Dewey Decimal Classification |
Koha item type |
Book |
Edition |
1st |
Call number prefix |
004.607 STUG |