Python Programming for the Absolute Beginner (Record no. 216364)
[ view plain ]
000 -LEADER | |
---|---|
fixed length control field | 02760nam a22002657a 4500 |
005 - DATE AND TIME OF LATEST TRANSACTION | |
control field | 20210924071940.0 |
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION | |
fixed length control field | 210924b ||||| |||| 00| 0 eng d |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER | |
International Standard Book Number | 9789386668004 |
040 ## - CATALOGING SOURCE | |
Transcribing agency | aloy |
041 ## - LANGUAGE CODE | |
Language code of text/sound track or separate title | eng |
082 ## - DEWEY DECIMAL CLASSIFICATION NUMBER | |
Edition number | 23 |
Classification number | 005.133 |
Item number | DAWP |
100 ## - MAIN ENTRY--PERSONAL NAME | |
Personal name | Michael Dawson |
100 ## - MAIN ENTRY--PERSONAL NAME | |
9 (RLIN) | 267 |
245 ## - TITLE STATEMENT | |
Title | Python Programming for the Absolute Beginner |
250 ## - EDITION STATEMENT | |
Edition statement | 3rd ed. |
260 ## - PUBLICATION, DISTRIBUTION, ETC. | |
Place of publication, distribution, etc. | Delhi |
Name of publisher, distributor, etc. | Cengage Learning India Pvt. Ltd. |
Date of publication, distribution, etc. | 2020 |
300 ## - PHYSICAL DESCRIPTION | |
Extent | xxiii,455 p. |
Other physical details | PB |
Dimensions | 24 x 18 cm. |
365 ## - TRADE PRICE | |
Source of price type code | General |
Price type code | 2492 |
Price amount | ₹500.00 |
Currency code | ₹ |
Unit of pricing | ₹625.00 |
Price note | 20% |
Price effective from | 23-09-2021 |
500 ## - GENERAL NOTE | |
General note | Computer Science, BCA, Computer Animation |
520 ## - SUMMARY, ETC. | |
Summary, etc. | If you are new to programming with Python and are looking for a solid introduction, this is the book for you. Developed by computer science instructors, books in the "for the absolute beginner" series teach the principles of programming through simple game creation. You will acquire the skills that you need for practical Python programming applications and will learn how these skills can be put to use in real-world scenarios. Throughout the chapters, you will find code samples that illustrate concepts presented. At the end of each chapter, you will find a complete game that demonstrates the key ideas in the chapter, a summary of the chapter, and a set of challenges that tests your newfound knowledge. By the time you finish this book, you’ll be well versed in Python and be able to apply the basic programming principles you’ve learned to the next programming language you tackle. |
520 ## - SUMMARY, ETC. | |
Summary, etc. | Perfect for the beginning programmer who wants to learn Python, a powerful, flexible, and concise programming language.<br/>Each new concept is taught using a simple example program, and an end-of-chapter project ties together all of the concepts learned.<br/>Each end-of-chapter project is games-based, making programming fun and accessible.<br/>Accompanying website contains all of the software needed to write and run the programs in the book. |
520 ## - SUMMARY, ETC. | |
Summary, etc. | Table of Contents<br/><br/>1. Getting Started: The Game Over Program.<br/><br/>2. Types, Variables, and Simple I/O: The Useless Trivia Program.<br/><br/>3. Branching, while Loops, and Program Planning: The Guess My Number Game.<br/><br/>4. for Loops, Strings, and Tuples: The Word Jumble Game.<br/><br/>5. Lists and Dictionaries: The Hangman Game.<br/><br/>6. Functions: Tic-Tac-Toe.<br/><br/>7. Files and Exceptions: The Trivia Challenge Game.<br/><br/>8. Software Objects: The Critter Caretaker Program.<br/><br/>9. Object-Oriented Programming: The Blackjack Game.<br/><br/>10. GUI Development: The Mad Lib Program. <br/> <br/>11. Graphics: The Pizza Panic Game<br/><br/>12. Sound, Animation, AND PROGRAM DEVELOPMENT: THE ASTROCRASH GAME |
650 ## - SUBJECT ADDED ENTRY--TOPICAL TERM | |
Topical term or geographic name entry element | Python Programming |
9 (RLIN) | 268 |
700 ## - ADDED ENTRY--PERSONAL NAME | |
Personal name | DAWSON (Michael) |
9 (RLIN) | 265 |
942 ## - ADDED ENTRY ELEMENTS (KOHA) | |
Source of classification or shelving scheme | Dewey Decimal Classification |
Koha item type | Book |
Edition | 3 |
Withdrawn status | Lost status | Source of classification or shelving scheme | Damaged status | Not for loan | Collection code | Home library | Current library | Date acquired | Source of acquisition | Cost, normal purchase price | Total Checkouts | Full call number | Barcode | Date last seen | Date last checked out | Cost, replacement price | Price effective from | Koha item type |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Dewey Decimal Classification | Computer Applications & Animation | St Aloysius Library | St Aloysius Library | 09/23/2021 | Biblios Book Point | 500.00 | 3 | 005.133 DAWP | 074956 | 01/02/2025 | 12/14/2024 | 625.00 | 09/24/2021 | Book |