Python Programming for the Absolute Beginner (Record no. 216364)

MARC details
000 -LEADER
fixed length control field 02760nam a22002657a 4500
005 - DATE AND TIME OF LATEST TRANSACTION
control field 20210924071940.0
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION
fixed length control field 210924b ||||| |||| 00| 0 eng d
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 9789386668004
040 ## - CATALOGING SOURCE
Transcribing agency aloy
041 ## - LANGUAGE CODE
Language code of text/sound track or separate title eng
082 ## - DEWEY DECIMAL CLASSIFICATION NUMBER
Edition number 23
Classification number 005.133
Item number DAWP
100 ## - MAIN ENTRY--PERSONAL NAME
Personal name Michael Dawson
100 ## - MAIN ENTRY--PERSONAL NAME
9 (RLIN) 267
245 ## - TITLE STATEMENT
Title Python Programming for the Absolute Beginner
250 ## - EDITION STATEMENT
Edition statement 3rd ed.
260 ## - PUBLICATION, DISTRIBUTION, ETC.
Place of publication, distribution, etc. Delhi
Name of publisher, distributor, etc. Cengage Learning India Pvt. Ltd.
Date of publication, distribution, etc. 2020
300 ## - PHYSICAL DESCRIPTION
Extent xxiii,455 p.
Other physical details PB
Dimensions 24 x 18 cm.
365 ## - TRADE PRICE
Source of price type code General
Price type code 2492
Price amount ₹500.00
Currency code
Unit of pricing ₹625.00
Price note 20%
Price effective from 23-09-2021
500 ## - GENERAL NOTE
General note Computer Science, BCA, Computer Animation
520 ## - SUMMARY, ETC.
Summary, etc. If you are new to programming with Python and are looking for a solid introduction, this is the book for you. Developed by computer science instructors, books in the "for the absolute beginner" series teach the principles of programming through simple game creation. You will acquire the skills that you need for practical Python programming applications and will learn how these skills can be put to use in real-world scenarios. Throughout the chapters, you will find code samples that illustrate concepts presented. At the end of each chapter, you will find a complete game that demonstrates the key ideas in the chapter, a summary of the chapter, and a set of challenges that tests your newfound knowledge. By the time you finish this book, you’ll be well versed in Python and be able to apply the basic programming principles you’ve learned to the next programming language you tackle.
520 ## - SUMMARY, ETC.
Summary, etc. Perfect for the beginning programmer who wants to learn Python, a powerful, flexible, and concise programming language.<br/>Each new concept is taught using a simple example program, and an end-of-chapter project ties together all of the concepts learned.<br/>Each end-of-chapter project is games-based, making programming fun and accessible.<br/>Accompanying website contains all of the software needed to write and run the programs in the book.
520 ## - SUMMARY, ETC.
Summary, etc. Table of Contents<br/><br/>1. Getting Started: The Game Over Program.<br/><br/>2. Types, Variables, and Simple I/O: The Useless Trivia Program.<br/><br/>3. Branching, while Loops, and Program Planning: The Guess My Number Game.<br/><br/>4. for Loops, Strings, and Tuples: The Word Jumble Game.<br/><br/>5. Lists and Dictionaries: The Hangman Game.<br/><br/>6. Functions: Tic-Tac-Toe.<br/><br/>7. Files and Exceptions: The Trivia Challenge Game.<br/><br/>8. Software Objects: The Critter Caretaker Program.<br/><br/>9. Object-Oriented Programming: The Blackjack Game.<br/><br/>10. GUI Development: The Mad Lib Program. <br/> <br/>11. Graphics: The Pizza Panic Game<br/><br/>12. Sound, Animation, AND PROGRAM DEVELOPMENT: THE ASTROCRASH GAME
650 ## - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name entry element Python Programming
9 (RLIN) 268
700 ## - ADDED ENTRY--PERSONAL NAME
Personal name DAWSON (Michael)
9 (RLIN) 265
942 ## - ADDED ENTRY ELEMENTS (KOHA)
Source of classification or shelving scheme Dewey Decimal Classification
Koha item type Book
Edition 3
Holdings
Withdrawn status Lost status Source of classification or shelving scheme Damaged status Not for loan Collection code Home library Current library Date acquired Source of acquisition Cost, normal purchase price Total Checkouts Full call number Barcode Date last seen Date last checked out Cost, replacement price Price effective from Koha item type
    Dewey Decimal Classification     Computer Applications & Animation St Aloysius Library St Aloysius Library 09/23/2021 Biblios Book Point 500.00 3 005.133 DAWP 074956 01/02/2025 12/14/2024 625.00 09/24/2021 Book